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A new Steam client has been released and will be automatically downloaded.

Library
  • Added a new game properties dialog, which replaces the old dialog for all Steam games.
  • Fixed displaying the coming soon date for a pre-loaded game

Steam Input
  • Added support for software calibration of the PS5 controller gyro
  • Fix issue with Dpad emulation in games using the joyGetPosEx Windows API, ex: Shiren the Wanderer
  • Fix Nintendo Switch origins in Steam Input API not reflecting the current Nintendo/Xbox layout setting

Steam Cloud
  • Fixed an issue causing files to swap between users under separate Windows user IDs, and also with some file stored in paths with embedded 64-bit SteamIDs

SteamNetworkingSockets
  • P2P connections now may attempt to negotiate a direct connection (punch NAT), if needed, to prevent connections from having very high latency. Added an option in the In-Game settings panel to control when your IP address is shared.

Server Browser
  • Fix bug causing LAN server browser search to not show any servers

Linux
  • Improved performance of processing incremental Vulkan shader database updates
  • Fixed several issues around skipped Vulkan shader processing continuing in the background after a game has started
  • Disabled shader processing on NVIDIA while driver issues are being looked into
  • Fixed long delay in UI response when hot-plugging a controller

macOS
  • Disabled “Enable GPU accelerated rendering in web views” and “Enable hardware video decoding” settings on Apple M1 devices due to poor HW-accelerated performance currently through Rosetta.

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A new Steam client has been released and will be automatically downloaded.

Steam Cloud
  • Fixed files being deleted from some games which have /../ path fragments in their AutoCloud configuration

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  • 7 месяцев спустя...
A new Steam client has been released and will be automatically downloaded.

Library
  • Added cloud status to game details screen
  • Game list will now show cloud status icon and progress % for app when syncing / cloud error
  • Game details screen will now show disk space required for games that are not installed
  • Fixed screenshots not showing up for non-Steam games
  • Fixed shelves and viewing collections imported from tags containing percent symbols (%)

Steam Cloud
  • Fixed file conflict that can result from the first time playing some games on a device that has existing Cloud files from another Steam user
  • Added sync status to App Details page in Library
  • Added manual retry of Cloud sync for an app by clicking the above status if failed
  • If disconnected from Steam on game exit, queue sync for next time we re-connect
  • Fixed to properly track file changes for games which use AutoCloud when playing offline
  • Improve game launch process when offline (remove most instances of long timeouts)
  • Updated sync failure / conflict dialogs

Steam Input
  • Fixed loading custom controller names, PS4 lightbar, and other per-controller preferences
  • Fixed PS4 controllers not working over Bluetooth when Xbox Extended Feature Support is enabled
  • Improved handling of changes to controller calibration, rumble on/off settings, etc when offline
  • Enabled gamepad support for the ASUS ROG Chakram mice

Remote Play
  • Fixed controller connection issue with Remote Play Together on Windows
  • Fixed Steam clients occasionally not reconnecting to each other after being restarted
  • Don't automatically try to stream games from Steam Deck if they are available
  • Game controller input is paused while the streaming client is not focused

SteamNetworkingSockets
  • Fixed a bug preventing a client from making a second P2P connection to the same server

Shader Pre-Caching
  • Fixed games using proton to always download shader caches immediately when installed
  • Fixed to ensure that stale shader cache data is deleted on GPU/driver changes

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A new Steam client has been released and will be automatically downloaded.

General
  • Fixed missing or non-localized text in some dialogs
  • Fixed occasional crash when navigating to collections in the library
  • Fixed display of pending gifts in notification menu

Steam Input
  • Fixed PS4 controllers on macOS
  • Fixed Bluetooth Steam Controllers when Xbox Extended Feature Support is enabled

Remote Play
  • Fixed streaming from a Windows PC to a Mac

Linux
  • Fixed steamwebhelper crashes on certain installs

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  • 2 месяца спустя...
A new Steam client has been released and will be automatically downloaded.

General
  • Improved client reconnection logic to prevent excessive reconnect attempts and to prevent synchronized reconnects among different clients
  • Fixed a crash at startup on machines with certain older video drivers

Library
  • Fixed flickering in activity feed on app details page when clicking on the same game in the game list

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  • 2 недели спустя...
A new Steam client has been released and will be automatically downloaded.

Note: This update was re-released on June 7 to fix some regressions in Remote Play.

Remote Play
  • Greatly improved desktop capture quality on Windows, now supporting variable framerates
  • Fixed crash on Windows when the stream resolution is changed
  • Fixed streaming connections failing after Steam has been restarted
  • Fixed Remote Play Together dialogs occasionally not resizing correctly
  • Fixed color quality when streaming from Linux to Steam Deck

macOS/Linux
  • Fixed game install/update failing for Steam libraries installed on a filesystem that does not support preallocation (e.g. ExFAT, FAT32)

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  • 1 год спустя...
A new Steam client has been released and will be automatically downloaded.

Note: This update has been re-released on Feburary 8th with the following changes:
  • Remote Play: Fixed video driver related crash when starting streaming
  • Steam Input: Fixed input for Google Stadia controllers with original firmware


Steam Library
  • Fixed game installation sometimes failing with “Invalid install path”
  • Games provided at a gaming café are now displayed in a custom collection for that site.

Remote Play
  • Greatly improved capture performance for DX12 titles like Cyberpunk 2077
  • Peer-to-peer direct connections are enabled by default. You can adjust this in the Steam Remote Play Settings.

Game Properties
  • Added Build ID to the Updates page
  • Fixed a bug on Linux where compatibility tool selection wasn’t displaying correctly

Steam Input
  • Added a setting for extended Xbox controller support. The option can be enabled in the General Controller Setting section of your Steam settings and requires a driver installation and restarting your computer.
    Extended Xbox features include:
    • Support for more than 4 Xbox controllers
    • The ability to bind the Xbox Elite controller paddles in controller configurations
    • The ability to bind the Xbox Series X controller share button in controller configurations
    • Support for trigger rumble in games using Windows.Gaming.Input API
  • Improved CPU usage of Steam Input, especially when a controller is connected but idle.
  • Added a new Hotbar menu mode for Joystick, Dpad, and ABXY button diamond sources. Pressing down on the bound input will toggle menu visibility, left and right will scroll through the items and hitting up will fire the selected option. Note: this feature requires the Big Picture Overlay.
  • Added Touch menu mode support for Gyro, DPad, and ABXY button diamonds sources. Note: this feature requires the Big Picture Overlay.
  • Added an option to controller calibration screen for enabling auto-calibration of the gyro in the background during normal use. This is only recommended when manual gyro calibration is insufficient.
  • Added support for PS5 controller player slot LED
  • Added a drop down in the personalization menu for the PS5 controller player slot LED allowing the player to disable it, enable it only when multiple controllers are connected, or to enable it at all times. This setting defaults to enable the LED only when multiple controller are connected.
  • Reordered buttons inside the controller calibration screen to reduce the chance of accidentally changing the joystick deadzones. Also added a cancel button to discard current changes.
  • Fixed Big Picture Mode getting launched when turning off a controller by holding the guide button while the Steam window is focused.
  • Fixed non-gamepad HID devices such as flight sticks, racing wheels, or keyboards with analog axes being filtered out when Generic Gamepad Configuration Support is enabled in the controller settings
  • Fixed an issue where a gamepad button binding could be left on until the next button press if the player pressed a button, alt-tabbed away from the game, then released the button.
  • Fixed localization of Steam Input API actions being displayed in Touch/Radial menus.
  • Fixed for rumble and LED effects when using PS4 controllers over Bluetooth on Windows 7
  • Fixed intermittent client crash on Windows when a Switch controller is disconnected
  • Fixed a crash at startup using third party GameCube controller adapters
  • Fixed a crash when some combinations of controllers are plugged in on macOS

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  • 2 недели спустя...
A new Steam client has been released and will be automatically downloaded.

SteamNetworking
  • Fix a bug causing P2P networking to not work for some games

macOS
  • Fix steam:// URLs not being opened by Steam on startup
  • Fixed steam:// URL events not being sent to currently running Steam client if sent from a different Steam instance

Steam China
  • Fixed settings dialog prompting to restart after applying when settings have not changed

Steam Input
  • Added support for the PowerA Xbox One Series X Wired Controller

Library
  • Fix bug in event sharing in Steam China.

Remote Play
  • Fixed performance regression when decoding video on Windows

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  • 1 месяц спустя...
Note: This update has been re-released on March 23rd to fix an issue in the prior day's update that caused mouse sensitivity in multiple games to be impacted by opening and closing the overlay.

A new Steam client has been released and will be automatically downloaded.

General
  • Added spelling suggestions to Library and Steam Chat context menus
  • Showing size on disk for DLCs under game properties
  • Fixed showing localized game names in pop-up notifications
  • The Steamworks SDK redistributable used by dedicated servers has been brought up-to-date with this release

In-Game Overlay
  • Improved responsiveness of web based UI and of the friends and chat UI inside the in-game overlay
  • Fixed overlay support for 32-bit Vulkan applications on Windows

Steam Input
  • When using Steam Input, active controllers fill in XInput slots in the order they generate input (e.g. the first person to click A will be player 1 in many games
  • Fixed issues with game detecting controllers while the overlay is up on Windows
  • Fix issue with analog axes in the Windows version of Slay the Spire

Remote Play
  • By default stream at 1080p to prevent accidental 4K streams
  • Added an option to stream up to 8K resolutions (results may vary depending on hardware)
  • Added a menubar at the top that gives you an easy way to stop streaming
  • Added a toast when you connect a controller that shows how to bring up additional controller features
  • Improved audio range when using volume controls

Remote Play Together
  • Added support to invite anyone to Remote Play Together

    • Now you can Remote Play Together with anyone – no Steam account needed to join your game with the click of a link. Simply launch any of the thousands of games with support for Remote Play Together, then grab an invite link from your Friends list in the overlay. Send the link to your friend on Windows, macOS, Linux, iOS or Android, and they can click your invite to join in the fun.
    • For more information, and to share your feedback regarding the new Invite Anyone functionality, join us in the Steam Remote Play Group.

  • Inviting a friend will not auto-start a voice chat session
  • Remote keyboard and mouse are disabled by default in Remote Play Together
  • Added a connect dialog that gives you information about who is playing and what input they're using
  • Local controllers fill XInput slots first and guest controllers fill slots in order of arrival
  • Fixed issue with game controllers not being detected properly when the game doesn't have focus
  • Fixed bug with controller not being recognized if Xbox Configuration Support was enabled on the client PC
  • Enabled direct peer to peer connection by default (this can be changed in the Steam Remote Play settings)
  • Fixed local guide chord input leaking through to the host computer

SteamNetworkingSockets
  • Fixed bug causing 64-bit Windows games to not attempt a direct connection and always relay using Steam Datagram Relay.
  • Fixed bug causing GetQuickConnectionStatus to not populate m_cbSentUnackedReliable properly

macOS
  • Fixed some popup web dialogs that did not close when triggered by the web page to close
  • Fixed mouse interaction not working with embedded YouTube videos
  • Fixed overlay not responding to mouse input in certain games on macOS 10.15+
  • Re-enabled HW acceleration settings on macOS 11.1+

Linux
  • Added support for the new Mesa single-file shader cache format, reducing disk usage and improving performance when parsing and modifying the cache. (requires Mesa master as of 08101aaaace22)
  • Fixed a regression where the client would recursively follow symlinks in Proton install folders while discovering music files

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  • 3 недели спустя...
A new Steam client has been released and will be automatically downloaded.

General
  • Fix long delay before first game launch of the session for users with thousands of shared screenshots

Remote Play
  • Added 40 Mbit and 75 Mbit custom bitrate options
  • Fixed controller hotplug support for Unity games
  • Replaced the menubar with an overlay that comes up when holding the ESC key
  • Only show keyboard and controller toasts if there's input from those devices
  • Fixed non-breaking-space display in French and German
  • Fixed font rendering in Chinese, Japanese, Korean, Thai, and Vietnamese

Steam Cloud
  • Improve performance by uploading/downloading multiple files in parallel

Soundtracks
  • Added support for localized album covers

SteamNetworkingSockets
  • Improved peer-to-peer routing to better utilize relays in data centers not connected to the Valve backbone

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  • 1 месяц спустя...
Note: This update was re-released on May 19th to fix an issue with web rendering performance on Windows 7 and Windows 7 compatibility modes.

A new Steam client has been released and will be automatically downloaded.

General
  • Fix a possible crash for users with around 25,000 or more games
  • Fix a hitch for users with large libraries after clicking past the first page of the install wizard.
  • Fixed current step status being truncated in the Library while installing a game
  • Fixed a bug with not restoring missing symlinks when verifying integrity of game files

Library
  • Achievements that track progress will now display progress in their hovers on the game details page

Steam Input
  • Added options for joystick deadzones sources. Modes can now use no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Joystick modes bound to joystick outputs will default to have no deadzone.
  • Increased responsiveness of Action Set and Action Set Layer changes bound to button presses
  • Fixed an issue where radial menus could send the previously highlighted item when clicking before the radial menu is fully on-screen
  • Fixed some cases where games rapidly turning on and off rumble could cause hitches for Switch Controllers.

Remote Play
  • Fixed error launching the streaming client on some Windows systems
  • Fixed potential streaming client crash when starting the stream
  • Use VA-API 0.2 on Linux for optional hardware decode functionality, depends on up to date 32-bit libva packages for your distribution

macOS
  • Fix mouse input sometimes failing to work in browser window iframes.

Linux
  • Offer better diagnostics when Steam Play tools cannot be removed due to dependencies. Improve overall robustness.
  • Updated fossilize layer to be compatible with recent Proton Experimental

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  • 3 недели спустя...
A new Steam client has been released and will be automatically downloaded.

General
  • Added new game properties page to manage subscribed workshop items
  • Fixed potential game install state corruption during Steam client shutdown
  • Fixed Workshop item download loop in some cases
  • Fixed erroneous creation of empty popup windows when a Steam Store link is opened through middle click from a Community page or vice versa

Chat
  • Added an option to upload your last in-game screenshot through the paperclip menu in a chat window
  • Fixed popup windows being created with wrong position and size on Windows when running on multiple monitors with different DPI settings

macOS
  • Fixed background flickering in some games when Steam Overlay is visible

Steam Input
  • Fixed some cases where modes bound in Action Set Layers would not work or improperly show up as empty
  • Fixed issue with repeated events not firing properly for Trackpads bound as a Button Pad
  • Added more legacy trigger settings to trigger modes in Steam Input API configurations
  • Fixed an issue with binding joystick axis outputs to buttons

SteamVR
  • Fixed regression in prompts to install SteamVR and appropriate drivers when installing new hardware
  • Fixed issue that caused Steam to trigger Game Theater for certain overlay applications.

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  • 1 месяц спустя...
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed temporary UI hang when a game quits in some circumstances
  • Fixed crash writing to closed files
  • Fixed duplicate events appearing in the app detail activity feed

Steam Input
  • Added support for the Share button on the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow controllers when Xbox Extended Feature Support is enabled.
  • Added support for the Amazon Luna Controller
  • Added support for the Razer Wolverine Tournament Edition controller
  • Added experimental support for the Amazon Luna Controller connected via Bluetooth

SteamNetworkingSockets
  • Improved performance when there are many P2P connections
  • Fixed bug causing NAT traversal to not work for 64-bit applications on Linux
  • Reduced route flapping and excessive sending of rendezvous messages for P2P connections
  • Improved performance of P2P connections

Screenshots
  • Fixed Screenshots dialog not showing that a screenshot has been successfully uploaded

Steam Cloud
  • Fixed persistent SteamVR file conflict
  • Increased log detail regarding Steam Cloud file conflicts

Remote Play
  • Added an option to change the overlay hotkey (by default ESC)
  • Fixed host crash when ICE negotiation is not enabled or fails
  • Fixed video resolution streaming to iPad Pro

Linux
  • Fixed crashes when on a WPA3 wireless network
  • Fixed crash during startup while performing auto-login on some systems (steam-for-linux#7813)
  • Initial fixes for excess memory usage downloading shader depots
  • Updated scout LD_* runtime to 0.20210630.0
  • Updated libXi to be compatible with newer SDL and Steam (steam-for-linux#7874[github.com])
  • Improved Nvidia Vulkan ray-tracing support (make sure /dev/nvidia-uvm is created)
  • Updated the client_beta branch of soldier container runtime (supporting Proton) to 0.20210629.0
  • Soldier client_beta branch has several security related library updates
  • Soldier client_beta branch has improvements to Nvidia Vulkan ray-tracing support
  • Added mapping for the PS5 DualSense controller

macOS
  • Fixed games not running until after file integrity is verified
  • Fixed default shortcut creation for certain games

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  • 2 недели спустя...
3 часа назад, Steam News сказал:

Fixed files being deleted from some games which have /../ path fragments in their AutoCloud configuration

Снова бесполезное обновление.

Это моя подпись.

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  • 1 месяц спустя...
A new Steam client has been released and will be automatically downloaded.

New Downloads Page
The downloads page in the Steam client has been replaced with a new implementation and has been visually redesigned for clarity and ease of use.
  • When a game/update is actively downloading it will now display the total progression completed for the download or update. Previously the progress bar would only display the downloading content progress but not the disk allocation process which would make an update to appear completed when it was not.
  • Any partially completed downloads/updates in queue now will show a faded progress bar and percent completed next to it to clearly display its current state.
  • A new (i) icon next to the game's title will reveal a tooltip displaying the types of content that is included in that update. Types consist of: Game Content, Downloadable Content, Workshop Content, and Shader Pre-caching. This icon only appears if the update is not solely game content.
  • The download queue is now fully reorderable using drag and drop.
  • The context menu for the actively downloading item now includes an option to launch the game when the download is complete and an option to suspend download throttling (if enabled) for the duration of that download.
  • The "View News" button is now a "Patch Notes" link that will open an overlay to the most recent relevant patch notes for the game. This will only display for games that have entered patch notes into the new event system. The patch notes link will only show up on updates, not fresh installs. For workshop updates, a page of subscribed items ordered by update date can be accessed by selecting "View Updated Items" from the context menu.

Storage Management
The storage management section in the Steam client has been replaced with a new implementation.
  • Updated Steam library folder UI for easy content management across multiple drives
  • Allow mounting library folders on read-only drives
  • Allow removing empty library folders on fixed drives

Library
  • Updated Steam library folders dialog to better manage various game content installed on your drives
  • Game counts in various places in the UI will no longer include Tools unless the Tools filter is selected in the left column.
  • The Recent Friend Activity shelf has been removed.
  • Fixed some errors for users whose account name was the maximum length.
  • Fixed duplicate events appearing in the app detail activity feed
  • Added "Patch notes" and "View subscribed items" to context menu on downloads page for items for which those options are relevant
  • Removed demo banner on hero image for some things that are not demos
  • Fixed a library crash when right clicking on certain kinds of multiple selections in the game list
  • Streamline new library folder creation during game install
  • When starting a tool (like SteamVR), do not automatically navigate to its details page
  • Change display of bits per second from "b/s" to "bps"

Friends List
  • Fixed issue with the Friends List not loading correctly
  • Fixed group chat notifications dialog being scaled down within the window

General
  • Replaced taskbar notification area icon for Windows
  • Fixed “Uninstall Game” dialog blocking UI in case app is still downloading
  • Fixed crash when attempting to delete some screenshots from the Steam Cloud
  • Improved support for OpenXR applications.

Remote Play Together
  • Fixed remote player's controllers not being detected or not getting input if they connect while the Steam overlay is up
  • Fixed crash when closing Steam after using streaming or remote play together
  • Fixed being unable to stream a game if it needs updates
  • Fix loading / saving settings for users with non-ASCII characters in their name

Steam Cloud
  • Fixed a sync issue due to one client running without a connection to Steam when files are changed from another client

Steam Input
  • Further reduced CPU usage of Steam Input, especially in Steam Input API games
  • Added support for the current set of PowerA Xbox Series X controllers
  • Fixed handling Xbox Series X controllers when Xbox Extended Feature Support is enabled

macOS
  • Fixed Steam Overlay displaying at wrong resolution in some games
  • Fixed incorrect identification of current OS version as "Catalina" in Steam Library compatibility label when running macOS 11
  • Fixed SteamInput desktop mouse/keyboard emulation when running on Intel 10.15+

Linux
  • Fixed regression causing too many open file handles error during downloads of some games
  • Library pinning process is significantly faster at startup after runtime updates
  • Restore compatibility with NixOS (steam-runtime#431)
  • Make /usr/share/nvidia available to the container if using the NVIDIA proprietary driver, so that app-specific profiles can be applied (steam-runtime-tools#73)
  • Silence most LD_PRELOAD warnings
  • SDL 2.0.16 now available in sdk and runtime
  • Fix web views incompatibility with distro host freetype (steam-for-linux#7935)

SteamVR
  • Added detection of HTC Vive Pro 2 and a prompt to install the Vive Pro 2 Driver
  • Fixed bug that prevented Steam from counting some USB-connected headsets when gathering data for the hardware survey. In general, the sampling of SteamVR sessions should have caught most of these cases, but this could have resulted in some undercounting.
  • Fixed game hitching that happens to some users when USB devices are inserted or removed

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A new Steam client has been released and will be automatically downloaded.

Library
  • Stop displaying a demo banner in the header for certain titles that are not demos.

Linux
  • Scout runtime 0.20210906.1:
  • Improve compatibility with deprecated environment variable setting SDL_AUDIODRIVER=pulse (steam-runtime#452, steam-runtime#459)
  • Use readlink -f instead of realpath for better compatibility with Ubuntu 14.04
  • Improve handling of OSs that do not install zenity
  • Heavy runtime 0.20210907.0:
  • Add libcups.so to the runtime (steam-for-linux#8031)

Steam Input
  • Fix an issue with analog controls in Dynasty Warriors 9

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